civfanatics
Biggest fan site for Sid Meier's Civilization series. Find us at https://forums.civfanatics.com/ .
Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
This will test the memories of many of our CivFanatics but do any of you remember the 1995 classic Ascendancy? After Master of Orion took the Civilization formula to the stars many other #4X space games followed each with a different take, and Ascendancy’s big change was constructing buildings in terrain slots across the planet surface as well as specific ship parts in ship slots. Sadly much like Civ1&2 Ascendancy has been lost to time and is not legally available in modern stores, however one fan frustrated with this situation has decided to remake the game in a spinoff of sorts called Imperium and released a free public beta demo on Itch for everyone to try before going live on steam. He’s eager for feedback so check it out here https://petroffgames.itch.io/imperium , and discuss it with us here https://forums.civfanatics.com/threads/imperium-a-faithful-modern-ascendancy-successor-beta-open-before-launch.703191/ !
It's the middle of May, and we got a new #Civ5 "Game Of The Month" for you! This time the settings are a bit more special, because this game has the "One City Challenge" enabled, making it extra hard! You play as Bismarck of Germany on a standard size Pangaea map on King level. You must win this game via culture, with the one single city you'll have. Do you think you can manage this and send in the winning savegame before June 18? Then check out this thread and get your starting savegame https://forums.civfanatics.com/threads/tsg-289-announcement.703344/ !
https://youtu.be/mMvIhVhvRlM?si=AANVsyjAi-4nccdu
We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.
The game is scheduled for release in Q4 2026. You can find the Steam entry here https://store.steampowered.com/app/4351070/Imperialist/ and discuss it with us here https://forums.civfanatics.com/threads/imperialist-exploit-the-new-world-to-control-the-old.703219/ .
Today is the day with the big "Test Of Time" update for #Civ7 !
The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here https://civilization.2k.com/civ-vii/game-update-notes/ , and discuss this update with us here https://forums.civfanatics.com/threads/civilization-vii-update-1-4-0-test-of-time-may-19-2026.703352/ .
Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here https://civilization.2k.com/civ-vii/game-guide/gameplay/designing-the-sound/ , and discuss it with us here https://forums.civfanatics.com/threads/developer-diary-designing-the-sound-of-civilization-vii.703311/ .
@electricarchaeo@scholar.social I'd wager there was not enough community engagement around it...?
